Files
shotscreen/ShotScreen/Sources/FeedbackBubblePanel.swift
Nick Roodenrijs 0dabed11d2 🎉 ShotScreen v1.0 - Initial Release
🚀 First official release of ShotScreen with complete feature set:

 Core Features:
- Advanced screenshot capture system
- Multi-monitor support
- Professional UI/UX design
- Automated update system with Sparkle
- Apple notarized & code signed

🛠 Technical Excellence:
- Native Swift macOS application
- Professional build & deployment pipeline
- Comprehensive error handling
- Memory optimized performance

📦 Distribution Ready:
- Professional DMG packaging
- Apple notarization complete
- No security warnings for users
- Ready for public distribution

This is the foundation release that establishes ShotScreen as a premium screenshot tool for macOS.
2025-06-28 16:15:15 +02:00

163 lines
7.6 KiB
Swift

import AppKit
class FeedbackBubblePanel: NSPanel {
private var messageLabel: NSTextField!
private var animationStartFrame: NSRect?
private var autoCloseTimer: Timer?
// MARK: - Initialization
init(contentRect: NSRect, text: String) {
super.init(contentRect: contentRect, styleMask: [.borderless, .utilityWindow, .hudWindow, .nonactivatingPanel], backing: .buffered, defer: false)
self.isFloatingPanel = true
self.level = .floating + 3
self.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
self.isOpaque = false
self.backgroundColor = .clear
self.hasShadow = false
self.animationBehavior = .utilityWindow
self.hidesOnDeactivate = false // Belangrijk voor interactie met andere UI tijdens tonen
self.becomesKeyOnlyIfNeeded = true
setupVisualEffectView()
setupMessageLabel(with: text)
setupLayoutConstraints()
}
private func setupVisualEffectView() {
let visualEffectView = NSVisualEffectView()
visualEffectView.blendingMode = .behindWindow
visualEffectView.material = .hudWindow
visualEffectView.state = .active
visualEffectView.wantsLayer = true
visualEffectView.layer?.cornerRadius = 12.0
visualEffectView.translatesAutoresizingMaskIntoConstraints = false
self.contentView = visualEffectView
}
private func setupMessageLabel(with text: String) {
messageLabel = NSTextField(wrappingLabelWithString: text)
messageLabel.translatesAutoresizingMaskIntoConstraints = false
messageLabel.isBezeled = false
messageLabel.isEditable = false
messageLabel.isSelectable = false
messageLabel.backgroundColor = .clear
messageLabel.textColor = NSColor(white: 0.95, alpha: 1.0)
messageLabel.font = NSFont.systemFont(ofSize: 13, weight: .medium)
messageLabel.alignment = .center
messageLabel.maximumNumberOfLines = 0 // Allow multiple lines
(self.contentView as? NSVisualEffectView)?.addSubview(messageLabel)
}
private func setupLayoutConstraints() {
guard let contentView = self.contentView as? NSVisualEffectView, messageLabel != nil else { return }
let horizontalPadding: CGFloat = 18
let verticalPadding: CGFloat = 10
// Pas de grootte van het paneel aan op basis van de tekst, met padding
let preferredSize = messageLabel.sizeThatFits(NSSize(width: 250 - 2 * horizontalPadding, height: CGFloat.greatestFiniteMagnitude))
let panelWidth = preferredSize.width + 2 * horizontalPadding
let panelHeight = preferredSize.height + 2 * verticalPadding
self.setContentSize(NSSize(width: panelWidth, height: panelHeight))
// Herbereken de constraints van de visualEffectView indien nodig
contentView.leadingAnchor.constraint(equalTo: (self.contentView!).leadingAnchor).isActive = true
contentView.trailingAnchor.constraint(equalTo: (self.contentView!).trailingAnchor).isActive = true
contentView.topAnchor.constraint(equalTo: (self.contentView!).topAnchor).isActive = true
contentView.bottomAnchor.constraint(equalTo: (self.contentView!).bottomAnchor).isActive = true
NSLayoutConstraint.activate([
messageLabel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: horizontalPadding),
messageLabel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -horizontalPadding),
messageLabel.topAnchor.constraint(equalTo: contentView.topAnchor, constant: verticalPadding),
messageLabel.bottomAnchor.constraint(equalTo: contentView.bottomAnchor, constant: -verticalPadding)
])
}
// MARK: - Show and Close Animations
/// Shows the panel, animating from the grid.
func show(aroundGridFrame gridFrame: NSRect, text: String, autoCloseAfter: TimeInterval?, onAutoCloseCompletion: (() -> Void)? = nil) {
self.messageLabel.stringValue = text
// Herbereken layout voor nieuwe tekst
setupLayoutConstraints()
self.animationStartFrame = gridFrame
let panelSize = self.frame.size
// Startpositie: gecentreerd op de grid (vergelijkbaar met RenamePanel)
let initialX = gridFrame.midX - panelSize.width / 2
let initialY = gridFrame.midY - panelSize.height / 2
self.setFrameOrigin(NSPoint(x: initialX, y: initialY))
self.alphaValue = 0.0
// Eindpositie: links van de grid (vergelijkbaar met RenamePanel)
let spacing: CGFloat = 20
var finalFrame = self.frame
finalFrame.origin.x = gridFrame.origin.x - panelSize.width - spacing
finalFrame.origin.y = gridFrame.origin.y + (gridFrame.height - panelSize.height) / 2
// Screen bounds check (vereenvoudigd, neem aan dat het past voor nu)
if let screen = NSScreen.screens.first(where: { $0.frame.intersects(gridFrame) }) ?? NSScreen.main {
let screenVisibleFrame = screen.visibleFrame
if finalFrame.origin.x < screenVisibleFrame.origin.x {
finalFrame.origin.x = gridFrame.maxX + spacing // Aan de andere kant als het niet past
}
finalFrame.origin.y = max(screenVisibleFrame.minY + 10, min(finalFrame.origin.y, screenVisibleFrame.maxY - panelSize.height - 10))
}
self.orderFront(nil)
NSAnimationContext.runAnimationGroup({ context in
context.duration = 0.35 // Iets langzamer dan rename panel (0.3)
context.timingFunction = CAMediaTimingFunction(name: .easeOut)
self.animator().alphaValue = 1.0
self.animator().setFrame(finalFrame, display: true)
}, completionHandler: {
if let closeDelay = autoCloseAfter, closeDelay > 0 {
self.autoCloseTimer?.invalidate()
self.autoCloseTimer = Timer.scheduledTimer(withTimeInterval: closeDelay, repeats: false) { [weak self] _ in
self?.closeWithAnimation(completion: onAutoCloseCompletion)
}
}
})
}
/// Closes the panel, animating back towards the grid.
func closeWithAnimation(completion: (() -> Void)?) {
autoCloseTimer?.invalidate()
autoCloseTimer = nil
guard let startFrame = self.animationStartFrame else {
self.orderOut(nil)
completion?()
return
}
// Doel animatie: terug naar midden van grid, met huidige grootte (geen zoom/krimp)
let currentPanelSize = self.frame.size
let endOriginX = startFrame.midX - currentPanelSize.width / 2
let endOriginY = startFrame.midY - currentPanelSize.height / 2
// We animeren alleen de origin en alpha, niet de size.
NSAnimationContext.runAnimationGroup({ context in
context.duration = 0.3 // Snelheid van terug animeren
context.timingFunction = CAMediaTimingFunction(name: .easeIn)
self.animator().alphaValue = 0
// Alleen de origin animeren, niet de frame size.
self.animator().setFrameOrigin(NSPoint(x: endOriginX, y: endOriginY))
}, completionHandler: {
self.orderOut(nil)
self.alphaValue = 1 // Reset alpha voor volgende keer
// Belangrijk: Reset ook de frame origin/size naar iets zinnigs voor het geval het direct opnieuw getoond wordt
// zonder dat de init opnieuw doorlopen wordt, hoewel dat hier minder waarschijnlijk is.
// Voor nu laten we dit, aangezien een nieuwe .show() de frame opnieuw instelt.
completion?()
})
}
deinit {
autoCloseTimer?.invalidate()
}
}